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AR “Pokemon Killer” Game SpaceCatch Nears Presale Launch

SpaceCatch, a mobile-based play-to-earn (P2E) and move-to-earn (M2E) augmented reality (AR) game, will launch its presale in the next 12 days. This follows the launch of a closed beta phase, which started last week. The game boasts of having won the Gitcoin Arbitrum Grant, after garnering the highest number of votes across all categories.

The SpaceCatch game, team and mission

SpaceCatch is a revolutionary augmented reality game that combines role-playing game (RPG) elements, blockchain technology, and non-fungible tokens (NFTs), delivering an interactive, thrilling and reward-filled experience for players. The game involves players building and training their characters by engaging in real-life physical action as they defend Earth’s cities from an extraterrestrial invasion.

Billed as the ‘Pokémon Go Killer”, SpaceCatch is a next-generation AR game driven by complex AI, designed by the professional gaming studio, Pixelfield and led by a team with a strong background in gaming and the corporate world. Players create heroes, defend the human Metaverse against an alien invasion, train their avatars, build defences, vanquish alien enemies, earn rewards, and try their best to beat the game’s AI engine.

The creators of SpaceCatch are building a game that combines play-to-earn (P2E) and move-to-earn (M2E) models. The AR feature enables players to travel through the SpaceCatch universe, wherever they happen to be. The AR functionality is available in the M2E mode and users can enjoy all this while doing things like walking or performing chores. In the P2E mode, players save the Earth from alien invasion by battling them and improving their skills, and in return, they earn digital assets and in-game rewards.

 In-game economy

The SpaceCatch ecosystem is powered by its native $CATCH token. The token enables premium in-game purchases, facilitating the development of fully-scalable avatars. In addition, the token is mathematically designed to reflect the game’s success, with a higher performance resulting in a higher price and vice versa. Furthermore, users can stake their $CATCH to earn higher returns.

As per the tokenomics, the project has a total supply of 100,000,000 $CATCH. Out of these, 20% will go to the public through the forthcoming presale, 20% for rewarding stakers, 13% to Launchpad(s), 10% to the community, 10% to marketing and air drops, 10% to liquidity pools, 9% to the development team, 7% to founders and 1% to advisors.

The SpaceCatch team has prioritised gaming experience as invaluable to the success of the project and to ensure that $CATCH will experience growth in value, utility, and demand. Therefore, the token will only be available through direct purchases or staking. The staking period will last five years and will include four equal halving events each year.