- Ahead of the listing of GCOIN on MEXC Exchange, Playnance ran a competition where users competed for 50,000 USDT airdrop.
Web 3 infrastructure company, Playnance, has officially launched trading in its utility token, GCOIN. The token is now available on MEXC, with GCOIN/USDT trading beginning on March 18, 2026, at 13:00 UTC, shortly after the project’s Token Generation Event earlier in the day.
The launch follows strong early momentum, including high participation in MEXC’s Kickstarter campaign, where users competed for a share of a 50,000 USDT airdrop. Not long before the coin generation event kicked off, token holders rushed to lock up GCOIN, stacking more than a billion tokens almost immediately once staking opened.
Playnance has built its token model around ecosystem-driven rewards, linking value distribution directly to platform activity rather than relying on fixed emissions. The platform already supports more than 10,000 on-chain games and processes over 2 million on-chain transactions daily, reflecting strong user engagement and growing adoption across its network.
By listing GCOIN on the open market, Playnance is broadening access to its ecosystem and opening opportunities for a potentially large global user base. The exchange debut represents a major step forward in accessibility, allowing global users to engage with the ecosystem through a liquid and scalable market environment.
GCOIN’s Role in Playnance
As the native token of the Playnance ecosystem, GCOIN powers transactions, rewards, and participation within a rapidly expanding Web3 entertainment network. Beyond adoption figures, GCOIN aims to connect Web2 and Web3 by providing user-friendly, on-chain experiences that mirror familiar Web2 interactions, helping lower entry barriers for mainstream users.
Over 300,000 GCOIN holders are currently part of the Playnance ecosystem, indicating robust early adoption and ongoing large-scale growth. The GCOIN launch marks the beginning of a new era for Playnance, as the company aims to accelerate its growth, broaden its worldwide reach, and encourage greater participation in its Web3 entertainment ecosystem.





